Dot.nu sound & image #3

October 13, 2001

Dot.nu sound & image #3

Press release:
Paradiso and V2_ present
dot.nu sound & image
live performance:
René Beekman (images) and Xavier van Wersch (sound)
video:
‘Silent Movie for a Listening Eye’ by Jon Wozencroft (Touch Records)
‘Temporary Broadcasts’ by Robin Rimbaud (alias Scanner)

Thursday 13 September 2001
location: Paradiso, Weteringschans 6-8, Amsterdam
doors open: 8 pm, start: 8.30 pm
admission: 20,= (includes membership fee)

Friday 14 September 2001
location: V2_Store, Eendrachtsstraat 10, Rotterdam
doors open: 8 pm, start: 8.30 pm
admission: 15,=

Rene Beekman & Xavier van Wersch @dot.nu #3 (Photo: Jan Sprij)

Rene Beekman & Xavier van Wersch @dot.nu #3
(Photo: Jan Sprij)

On Thursday 13 and Friday 14 September 2001 the third edition will be presented of dot.nu sound & image, a joint initiative by Paradiso (Amsterdam) and V2_ (Rotterdam).

As usual the programme consists of a unique collaborative effort by a musician (‘sound director’) and a visual director, exploring the relationship between images and sounds. The collaboration will result in a completely original co-developed image-and-sound performance that is prepared at V2_ in Rotterdam during the week before the presentation. For the next edition of dot.nu sound & image visual artist René Beekman and musician/electronic music expert Xavier van Wersch have been invited to join forces.

In addition to this live performance two videos will be shown in which the relationship with music/sound is the main theme. ‘Silent Movie for a Listening Eye’ is a new video by English graphic designer Jon Wozencroft. ‘Contemporary Broadcasts’ is a video compilation of works that relate to British musician Robin Rimbaud, aka Scanner.

René Beekman (NL):
Beekman (1968) works as visual director in video and is also the author of a number of articles that explore the relationship between image and sound in the digital age. Some of his sound pieces have been released on CD. Having finished his education at the AKI Art Academy in Enschede, Beekman then went to IRCAM in Paris, among other places. IRCAM has a reputation as a leading institute in the field of innovative technology that facilitates a steadily increasing integration of image and sound. Here, Beekman was introduced to software like Max/MSP and nato that allows a direct interaction between image and sound. Images directly trigger sounds, and vice versa. As a visual director Beekman’s choice of imagery is guided by more or less ‘musical’ principles. “I choose my images like a composer chooses instruments for their timbre, harmonics and spectrum”. (source: lecture ‘Composing Images’ by Beekman, published in Lier en Boog, volume 15, Series of Philosophy of Art and Art Theory). http://www.xs4all.nl/~rbeekman

Xavier van Wersch  & Rene Beekman @dot.nu #3 (Photo: Jan Sprij)

Xavier van Wersch & Rene Beekman
@dot.nu #3 (Photo: Jan Sprij)

Xavier van Wersch (NL):
Xavier van Wersch (1976) last year obtained a degree in Sonology at the Koninklijk Conservatorium (Royal Academy of Music) in The Hague after having first studied philosophy and visual arts. In addition to being a performer, instrument builder and maker of installations and tape pieces, Van Wersch has a fascination for unstable systems that seem to have an uncontrollable life of their own. Among other things, Van Wersch developed the ‘scream box’ (a name referring to STEIM’s legendary ‘kraakdoos’ (crackle box)) in an attempt to build a lively instrument that offers a more direct and more physical control over sound material than do traditional synthesizers. He also developed the ever expanding ’220 volt network’, an installation in which the audience, by walking on a surface, triggers an electric brain thereby activating all sorts of noisily operating devices. Under the name ‘SzohrgÔr’ Van Wersch (together with Dave Krooshof) is also involved in creating electronic dance music. His tape composition ‘Odysseia’ has been recently released as a CD by BV Haast Publishers. http://users.belgacom.net/xaflab

 

Jon Wozencroft (UK):
London based graphic designer Jon Wozencroft is one of the co-founders (together with historian Mike Harding) of the music publishing company Touch that this year celebrates its twentieth anniversary. From its first publications in 1981 Touch has both stimulated the imagination and challenged the eardrums of listeners with editions that go beyond traditional conventions of what is supposed to be music. Touch’s extraordinary packaging has always been the work of Wozencroft who, besides working as a teacher, is associated with the experimental typographical publication FUSE. At the recent Sonar Festival in Barcelona Wozencroft designed the exhibition ‘Invisible if only’. Dot.nu will be presenting a new video work by Wozencroft, entitled ‘Silent Movie for a Listening Eye’.

Scanner (UK):
‘Temporary Broadcasts’ is the title of a video compilation of various works relating to the British musician Scanner, the alias of Robin Rimbaud. These videos were produced in collaboration with the multimedia collective Dfuse and director Katarina Matiasek. The synthesis between sound and the images associated with it play an important role in this compilation. Many of the images were shot while traveling or at least originate from travels, in the same way as Rimbaud himself has been making ‘audio snapshots’ for years now.

More information can be found at: http://www.v2.nl/dotnu
Dot.nu can also be seen live via the website http://www.v2.nl/live

Produced by V2_Organisatie (part of Las Palmas), Eendrachtsstraat 10, 3012 XL Rotterdam and Paradiso, Weteringschans 6-8, 1017 SG Amsterdam

With financial support of: Amsterdams Fonds voor de Kunst, VSB Fonds, Stichting fonds voor de podiumkunsten, Thuiskopie fonds, Culturele Zaken, gemeente Rotterdam, ministerie van OC&W, Luna Internet.

With thanks to:
Rotterdam 2001, Culturele Hoofdstad van Europa

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Mutable Surface

May 04, 2001

Roulette – Mixology Festival
performance
Opening 20:30
René Beekman & Bruce Gremo
Mutable Surface:inter-routing improvisation using Max/MSP and nato
or
14 theaters taken from a certain Chinese encyclopedia

“This book first arose out of a passage in Borges, out of the laughter that shattered, as I read the passage, all the familiar landmarks of my thought -our thought, the thought that bears the stamp of our age and our geography – breaking up all the ordered surfaces and all the planes with which we are accustomed to tame the wild profusion of existing things, and continuing long afterwards to disturb and threaten with collapse our age-old distinction between the Same and the Other. This passage quotes ” a certain chinese encyclopedia” in which it is written that “animals are divided into: (a) belonging to the Emperor, (b) embalmed, (c) tame, (d) sucking pigs, (e) sirens, (f) fabulous, (g) stray dogs, (h) included in the present classification, (i) frenzied, (j) innumerable, (k) drawn with a very fine camel hair brush, (l) et cetera, (m) having just broken the water pitcher, (n) that from a long way off looks like flies.”
From ‘The Order of Things’ by Michel Foucault

Bruce Gremo and René Beekman have created a multiple computer instrument, “route”, on which they improvise with concrete and synthetic audio and projected video materials, using many digital processing strategies.
They control these processes using shakuhachi and flute, EWI (electronic wind instrument), and Wacom tablet. The audio and the visual computers require and generate streams of control data. A third computer allows the two performers to route their respective data streams back and forth to each other, e.g., pitch from the flute to chroma in the image.

The theme of this duo could be , “computer video as musical instrument”, or “how to play the surface of a sound”. From another angle, the players improvise with the sources and destinations of their control data. They play with configurations of control. Imagine a game, unlike chess, where the rules were always being changed. Or imagine a fantastic air traffic controller who improvises with the design of runways and approaches in real time. In sending the control back and forth, there is contention, cooperation, indifference, and even slapstick in the actions of the performers. It is a drama of control. But the punch line is, it is also a process of continuously re-learning how to loose control.

In the book “The Order of Things”, philosopher Michel Foucault ‘cited’ the writer Borges who ‘cited’ a “certain Chinese encyclopedia” which provides a list of animals. In “mutable surface” each list entry is developed as a theater concept. Each of the 14 theaters of this work are expressed as a configuration of control routing.
In organizing a “route” performance around this list, we take an opportunity to draw from out of the route concept, an implicit, constrained, and eager theatricality.
What is this theater about? Lists.

section list
1. intro
2. belonging to the Emperor
3. embalmed
4. tame
5. sucking pigs
6. sirens
7. fabulous
8. stray dogs

< break >

9. included in the present classification
10. frenzied
11. innumerable
12. drawn with a very fine camel hair brush
13. et cetera
14. having just broken the water pitcher
15. that from a long way off looks like flies
16. ending

Roulette mixology festival performance
Sat, 5 May 2001

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Talkative Gods: An Interactive Theater Production

December 17, 2000

Suddensite Studio where Talkative Gods was performed

 

Studio performances took place on Dec. 13,14,15 and 16, 2000 at Suddensite Studio, NYC
Concept and Text – Bruce Gremo
Direction – Rene Beekman, Kyle De Kamp, Bruce Gremo
composition, Max/MSP programming, MSP performer – Bruce Gremo
video, nato programming, nato operator – Rene Beekman
actress, MSP performer – Kyle de Kamp

The work Talkative Gods is a text based work. It is multi media in at least two ways. First, it utilizes a three-computer instrument concept developed by composer Bruce Gremo and video artist Rene Beekman which enables not only independent real time DSP improvisation in both the audio and video realms, but enables the two performers to cross route control, so that the audio performer controls the visual and vice versa. What they primarily improvise with is the configurations of routing, constantly changing the control surface, its topography. In this regard, it is perhaps more accurate to describe the work as cross-media. Second, in its final form it will have a web site instrument component which will enable remote control, an idea which thematically permeates the text. In the version which will be realized this year with the support of Harvest Works, the web site component will not be implemented.

Talkative Gods uses the software MSP and nato; the former for audio and music composition, the latter for real time video performance. In its current form, it requires three performers; Gremo and Beekman in their respective audio/video video/audio roles, and an actress, Kyle De Kamp, who recites the text. The musician manipulates musical and pre-recorded text materials, as does the actress. The musician’s control comes entirely from instrumental sources; the computer responds to pitch and pitch sequence triggers, interval and interval sequence triggers gesture triggers, rhythm triggers, pitch bend and interval direction scrolling techniques. The musician provides a background polyphony of text and music to the foreground manipulations of the actress. As an alternative strategy to the highly complex process of speech recognition, here the spoken voice is treated like a musical instrument, subjected to pitch, intensity, bandwidth and gesture analyses, then converted into midi which is in turn routed for control purposes. In other words, by treating the voice as a musical instrument, the actress can provide a live feed through a microphone, and can by her vocal gestures and inflexions, instruct the computer to process her voice, or call upon pre-recorded materials to cross-synthesize with her live voice, for example. At the same time , the text functions at its own semantic level. Meanwhile, the video performer is projecting on a screen behind the actress, images which comment on the text both by mimicry and indifference. His instrument of control is the wacom tablet.

The control of the actress can extend into the video, just as the musician’s can. And the video performer can of course do the same thing in kind. Three control sources; musician, video performer, actress. Three control destinations; music, text, and video imagry. In addition to this, the actress provides a real time camera feed. Similar types of control can be achieved with this feed when the camera image is analyzed for certain types of movement, which can then be scaled into midi control.
Text: Bruce Gremo

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Route:inter-routing audio and visual improvisation using Max/MSP and nato

September 01, 2000

Route collaborative project of René Beekman and Bruce Gremo, which premiered at the World Wide Video Festival in September 2000.

Rene Beekman, Bruce Gremo - Route (2000)“In video, the opportunities provided by digital and electronic techniques are almost exclusively used within the traditional mindset of film. René Beekman offers a sharp analysis of this in his essay ‘Composing Images’.

A fish on the screen is still interpreted as a fish, whilst it really is nothing more than a stream of digital data, i.e. picture lines. In painting this has been an accepted idea since the twenties(!) of the previous century. Take René Magritte’s painting ‘Ceci n’est pas une pipe’.

The method and software of digital video continue to demonstrate a way of thinking based on film: virtual splicers with which you assemble virtual film strips. Beekman resists this and aligns himself with pioneers like Steina and Woody Vasulka.

Rene Beekman - Route (2000)With his anti-narrative work, he demonstrates how limited this way of thinking is. A world of opportunities opens up when one leaves old assumptions behind and starts working from the objective properties of the medium itself.

For Beekman, video has much more in common with music than with film. This applies not just to the creative process, which is comparable to composing music, but also to the tools.

Currently, the most innovative software for digital video comes from the field of electronic music, in which sound is judged by its physical properties. Beekman approaches his material in the same way: he selects images according to intensity of light and colour, their forms and their temporal development. They do not refer to the object from which they are derived, and certainly not to all the connotations attached to it.

In this respect, Beekman takes Lemmertz and Kvium’s principle one step further: in ‘The Wake’ they avoid any use of words because of the guiding interpretive effect that these have.

Bruce Gremo - Route (2000)Both digital video and electronic music make extensive use of computers. To what extent can the software developed for one medium be applied to the other? Beekman has investigated the possibilities of this together with musician and composer Bruce Gremo.

They have developed an instrument with three computers and they improvise on these using a large number of processing strategies. The basic material for this consists of previously recorded images and sounds that are first fed into the computer and then completely transformed through successive processing over a number of stages.

During the performance, Beekman plays the visual instrument’s computer and Gremo the audio instrument. Both computers import and generate a flow of control data. A third computer acts as an interface between the two and is the control hub (operating centre) at the same time.

With this system, Beekman and Gremo can produce completely new concepts of sound and image, even though these are improvised. The performance is almost a kind of game: for instance, the audio performer can send the data from a musical line to influence the image’s colours. The video performer can reject this and send the data back in a modified form, or he can send a stream of colour data to change the music’s rhythm.

But you can also look at it as a continuous cross-pollination between the domains of video data, audio data, and control data. These domains are constantly being redefined through control routing and inter-routing. Video data becomes control data, audio data becomes video data etc.

In so doing, they jointly create new surfaces or tomographies for their interface — a process in which they constantly learn and relearn to lose control.”
Lies Holtrop, World Wide Video Festival Catalogue

Route is a multiple-computer instrument-concept developed by Bruce Gremo and René Beekman which enables independent real time DSP improvisation in both the audio and video realms, but also lets the two performers cross-route control, so that the audio performer controls the visual and vice versa. What they primarily improvise with is the configurations of routing, constantly changing the control surface, its topography. In this regard, it is best to describe the work as cross-media.

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Composing Images

October 31, 1999

L&B vol 15 Screen-Based Art (1999)presented at
Symposium “That Media Thing”
October 1999

published in
Lier en Boog
Series of Philosophy of Art and Art Theory

Volume 15
Screen-Based Art

A tape I produced almost a year ago is a single channel work entitled Ephèmerios. Ephemeros is the Greek root of ephemeral, a word which occurs in many European languages in rather identical forms. Like ephemeral, ephemeros means “short-lived, existing or continuing for a short time only”. The form ephemerios, however, was also used by the ancient Greek poets for complaining about life’s fleetingness.

The tape Ephèmerios has been shown for the first time at the French-Baltic-Nordic Video Festival in Tallinn, Estonia, 1998. Since then, it has been shown at several other festivals, including Amsterdam’s 1999 World Wide Video Festival. The Amsterdam World Wide Video Festival catalogue said about the work:

“The artist forces the viewer to watch and while watching not to concentrate on what is being seen. In this landscape one can let the imagination take over, stop paying attention and dream on, dream of that island, far away.”

Needless to say I was not too thrilled with an interpretation of the work whereby the spectator is invited “not to concentrate on what is being seen.”

Another showing of the tape was in a presentation entitled “Beyond Reality”, part of the 1999 series “De Avonduren” by the Montevideo Dutch Institute of Media Art in the suB-K gallery in Utrecht. In this presentation, several works by different artists were grouped under the topic “changed/altered realities”. The participating artists were invited to attend this event since the aim was to have an open discussion between artists and audience. I ended up in a discussion on the question of whether or not my tape features an island and whether or not “it is about an island”. Well, to me it is not.

To me, the screen is one of the output areas of the machine behind it, whether that machine is the computer or the video-recorder. What is visible on the screen or what is heard through the loudspeakers is a result of the machine’s processes and processing. In other words, what is visible on the screen is not the image of the object the image was taken from, which is much like René Magritte’s “This Is Not A Pipe” – a notion that still seems to be alien to most of the world of screen-based art today. Usually, a pipe on a video screen or computer monitor is considered an object that features in a storyline. However, such a consideration is a very filmic interpretation of a video screen and historically incorrect as well.

From the start, the development of film was driven by the desire to reproduce movement, whereas in video – or television, from which video developed – the desire to reproduce movement was superseded by the desire to conquest distance. Thus in video, image fidelity has always been sacrificed for the sake of conquering distance. Consequently, film has ended up being a very passive medium capable only of movement recording and movement playback, while video, because of its technology, allows for a wide range of post-production processing. I believe that ignoring the difference in these technologies in favour of one interpretation for all screen-based media means ignoring the medium. Such a limited interpretation could be compared with a similarly unlikely claim that the transition from tempera to oil paint had no effect whatsoever on the history of painting.

Like René Magritte’s image of a pipe, the image in Ephèmerios has nothing to do with an island, Indeed, an island was shot, but in being transferred onto videotape, the island was also transformed into something else. It turned into a continuous waveform of electronic values or a stream of digital values – depending on whether you consider video to be analogue electronic or digital data – representing the subsequent video scan-lines and video frames.

A very interesting and painfully true observation about digital video was made by Miller Puckette, who developed the MAX software at IRCAM. He said that

“digital video is currently in a similar state electronic music was in in the 1940′s.”

So far, digital video has only been concerned with cutting virtual tape and sticking the pieces back together again. That is exactly what electronic music did in the 1940′s.

Most computer software currently in use by visual artists employ interface metaphors based on analog, real world predecessors. In Photoshop, for example, the screen area where one paints is still called a canvas and painting itself is still done with brushes and pencils that replicate real world brush and pencil prints. For years there has been a war among different software companies for who could write the best plugin for charcoal with the sole purpose of replacing real world charcoal. For video software the situation is not much different, since video software still deals with strips of film stored in bins while cuts are made by virtual scissors. The implications of Marshall McLuhan’s statement,

“First we shape our tools, thereafter they shape us”

, seems to have become all too clear. Thus, a development like the one in electronic music over the last few decades where electronics have sparked new instruments, new forms of music and new modes of interaction between performer, instrument and audience, which could not have existed otherwise, still has to take place in digital video. Some computer software which could effect that is emerging though most of it is still heavily under development. In the past eight or nine years, I have done a huge amount of online video-editing, mainly for television. I have edited almost everything from small-scale local news items to lengthy documentaries – some of which were shot over a period of three to ten years and broadcast in five or six different countries – but also many television commercials and the occasional music video. The online edit room is almost home to me, not only in amount of time spent there, but more so in therms of technology and content production.

The experience I accumulated over the years has led to a situation where the decision-making process, upon which this kind of storytelling, traditional to television – and by extension to film upon which television is so eager to lean – has become much like a reflex to me.

Knowing television that well also means being aware of its limitations. It is this kind of storytelling I refer to when I talk about our habits of perceiving what is on screen as props and actors and what I consider traditional video/film narrative. In complete coherence with oral storytelling, but largely ignoring the fact that screen-based media are audiovisual media. Personally I have always felt that video has much more in common with music than with film.

Somehow a great deal of the process of making a video is similar to composing music. Moreover, since in my videos a pipe is not a pipe anyway, I have long lost the narrative storyline which, in my view, film is all about. Interestingly and strikingly enough, almost all efforts toward developing new computer software which could enable new ways of processing video almost all stem from the field of music. Some of the most important one’s, I believe, would include Miller Puckette’s Pd, a descendant of his MAX/MSP software that has already revolutionized electronic music in the past decade. For MAX/MSP Netochka Nezvanova of 0f003+punktprotokol developed the nato.0+55 object for live video. But certainly also software like Image/ine which is developed by Tom Demeijer at STEIM, the Studio for Electro-Instrumental Music in Amsterdam, fits into this category.

In music, synthetically generated sounds and, more specifically, sounds no longer referring to existing real world instruments have been around and accepted for decades. Many different sound synthesis theories – ranging from FM synthesis to Granular synthesis, to Modal synthesis, and many others – exist, as well as does the software to implement them. Each of these theories and their software implementation is more or less suited for a specific type of sound, depending on the specific qualities of that sound and the desired transformations. In sound synthesis and analysis, sound is thought of a group of frequencies, usually a fundamental frequency with harmonics and a temporal envelope describing its temporal development. In other words, in the digital domain sound is considered in terms of physical properties rather than in terms of analog technologies. In general, these software packages do not aim at substituting for real world instruments. As one of the inventors of the synthesizer, Robert Moog, said about the early days of the synthesizer:

“People outside electronic music thought of them – the synthesizers – as replacements for analog instruments while people in electronic music were much more interesting in using them to create new sounds.”

Similar to how a composer decides on the use of an instrument based on sound properties such as pitch, harmonics, and spectrum, I select my images. What has intrigued me for a long time now is that such an attitude is perfectly acceptable when one is a composer or working with sound. However, as soon as one starts working visually and selects images rather than instruments, the image is at once no longer interpreted based on its image qualities, but interpreted as the representation of an object. Such an object has a meaning, is a character or a prop in a storyline and even functions in a metaphorical, metaphysical, and philosophical statement or theme. A pipe is always a pipe and as a pipe it is a metaphor for something else, is the traditional view. In the context of the art world, this is exactly the quality of the image I am not interested in.

Conversely, I am fascinated by the qualities of the image based on intensities of luma and chroma – light and color – and their shapes and temporal development. Thus, the image of the island in Ephèmerios interests me because of its quality of ambiguity: disappearing into the mist and emerging from it again, being an image and being noise at the same time, and going back and forth between these states in a natural way.

The image already had this ambiguous quality when I shot it. It appeared as noise or mist, and changed and reshaped its form. By processing the image, I reshaped that quality into a temporal structure, making it more accessible. But I also added to it by employing the image-data expressing this quality and by manipulating the data through speeding up and slowing down. I ultimately convoluted multiple layers of the same image at different speeds and different positions in time and, thus, in this way, I used the very image itself to generate the final tape. It is the convolution of the ephemeral quality of the video image that expresses the ephemerality already present in the original image through its continuous disappearing into noise and reappearing from it. That takes the image to its very limits: the limits of the monitor, the limits of video, and the grey area between image and noise. It is the amplification and the restructuring of the very parameters that struck me in the original footage.

All this also applies to Videogram, a project I am currently working on. Videogram consists of a series of smaller installations where wall-mounted LCD projectors project a video image onto a sheet of perspex hung at about 1.5 meters from the wall. Each projection has its specific perspex screen and its specific continuous video loop, but every set-up of the installation could imply any number of such smaller units in any combination.

The title Videogram is derived from the Latin “video” – I see – and the Greek “gram” – I write. So, Videogram means “I see, therefore I write“. In physics and quantum mechanics, the act of watching defines and modifies what is seen. Something similar happens in this installation. In video images of this kind of abstraction, the viewer’s attitude while watching the screen seems to be of more importance than anything else in defining what and how the viewer will experience what is on screen. In video, this phenomenon seems to have more impact than in any other medium and generally the importance of this is ignored or simply not understood. Part of that is caused by the fleeting or ephemeral quality of video. A single video image simply takes slightly longer to write to the screen than it takes for the phosphorus to die out again. So, a full frame of video never exists. For a video image, there is no such things as returning, reconsidering or a second look as is the case with paintings. On the contrary, the video image is seen, taken in, and experienced in less than real time since the image already disappears while it is still being written. This is not only demanding on the viewer, but also limits what can be expressed in a given amount of video time. There is always a certain tension between these two aspects. For example, if one watches the Videogram videos in an unattached way and simply looks for global overviews and global changes, one would see a radically different video than if one allowed oneself to be immersed in tiny little details. Then the viewer would go from one part of the screen to another and discover something new and different every time one visited the installation.

The images used for Videogram are selected solely on the basis of their image properties such as intensities of light and color, shapes, movement over time and so on. The first series I did was all shots of flowers and blossoms for the obvious reasons of light and color. At the moment I am also working with other images such as landscapes. Different processing techniques appear to be suitable for different images, similar to how specific sounds suit different analysis and different re-synthesis techniques. The kind of processing applied to these images are all based on the direct parameter values of the images themselves, i.e. the values for the color components that define the image’s light and color intensities. By convoluting one image with another at a different speed and at different times, the two images generate a third on; one that has properties of both images but is at the same time different from both source images. Such an image that can only originate from this process could never come into being outside the computer and its output area: the screen.

A similar approach to this I have taken in an as-yet untitled installation I am currently working on. This installation consists of a video-image – either a projection or a large LCD video-screen fitted on the wall – showing an image of the exhibition space, as shot by a small video camera installed directly beneath that video image. The camera captures a single frame of video at regular short intervals. These images are compared to a computer-stored image of the empty exhibition space. Only the changes between the two are extracted. These differences between the image of the empty space and the sequence of images of the exhibition space as visitors walk through are accumulated in order to from a single new image, one that compiles everything that moves and changes in that space. This accumulation of changes is then used to modulate the video image of the empty gallery space in the projection. The two images are convolved and in this way the changes inside the exhibition space – its fluidity, its ephemerality – are stored and used to modulate the space itself, revealing a map which shows the use of the space by the visitors and reveals the network of interactions between the space and its users.

Both Videogram and its installation do not use sound, but in their manipulation of the video-image, in its convolution, they lean heavily on theories and techniques from the world of electronic music. I am interested in the convergence of video and sound, not in a synesthetic way, but as an exchange and a crossbreeding of ideas and their implementations. Since by now both music and video rely heavily on the computer – more often than not the exact same machine – this implies that both fields share the same underlying mathematics.

To what extend could algorithms developed for implementation of a specific theory for either video or music be applicable to both fields? The new crop of software I mentioned before is bridging this gap and rapidly surfacing at this moment. It makes it a very interesting and very promising field of exploration.

P.S. At about the time of the symposium, the San Francisco based software company Synthetik Software Inc. released version 1.0 of its commercial graphics software “Studio Artist”. The company advertises it as a “Graphics Synthesizer”. The software takes metaphors from music synthesis and applies those metaphors to computer graphics – both for stills and video – not only as part of the interface, but especially in the different painting modes the program offers, many of which had not been available for computer graphics before. While the art world is still involved in a race to embrace and appropriate video and new media into its structures and still has about twenty-five or so years of video art history to catch up on, history repeats itself.

Quotations
This text was quoted in “Live Cinema: Designing an Instrument for Cinema Editing as a Live Performance” by Michael Lew and presented at NIME 2004.

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Ephèmerios

April 27, 1998

1998
video tape
duration 11 minutes
stereo, colour

Ephèmerios is about seeing and not seeing, perceiving and not perceiving, about experiencing this grey area in between where the two meet and seemingly dissolve into one another. The way in this video the island emerges from and disappears into the mist – or is it just going out of focus? And the way the soundtrack is a play of sounds and non-sounds. Starting off from so-called ‘false air’; the residual sounds of a bamboo flute, the redundant sound that never was a musical sound and escaped from the bamboo as, what we call, false air, disposed of it’s harmonic components it is now the source, the origin of all sounds. It is used to elicit a new sound landscape from an array of virtual instruments. Instruments varying from snares and gong-like plates to wood blocks that, while sounding, turn into a metal wind instrument. All of these sounds are based on the harmonic spectrum of the original sound and it’s development over time. Similarly the image of the island disappearing and re-appearing is deconstructed and it’s components are used to generate a new image.
This way this grey area between seeing and not seeing, perceiving and not perceiving, the components that are usually considered a by-product or at best part of the timbre, are turned into the source of everything.
Source: NIMK catalogue

Distribution
This title is available for exhibitions, screenings, and institutional use through Netherlands Media Art Institute, Montevideo/Time Based Arts, Amsterdam. Please visit the NIMK Online Catalogue for further information.

External catalogs
This title is available for exhibitions, screenings, and institutional use through Cyclope at Netherlands Media Art Institute, Montevideo/Time Based Arts, Amsterdam. Please visit the NIMK Online Catalogue for further information.

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Corpora

April 26, 1997

Corpora (Installation - 1997)

1997
video-installation
projection surface 2×3 meter, portrait format
stereo, colour

The installation Corpora consists of a large scale projection of approximately 2 by 3 meters, portrait format. The many layers in the projected video image are partially reflected by the projection surface onto the rest of the space and the viewers in it. Thus, indirectly, the entire space is used as a projection surface, at which point the height and the width of the video image will become part of the dimensions of the space.

“If we imagine a horizontal plane, intersecting the top of a tree in a direction parallel to the earth, then on this plane the sections of the branches will appear separate and quite unconnected with one another. And yet in our space, from our point of view, these are the sections of the branches of one tree, together forming one top, fed by one common root and casting one shadow.”
P.D. Ouspensky in “Tertium Organum” (1922)

This project was made possible thanks to:
Digital Postproduction Services, Amsterdam

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Prelude

November 01, 1996

1996
videotape
master-format BetacamSP
duration 8″02′ min.
stereo, color

“the lead of the philosophers,
named the lead of the air,
contains the shining white dove
which is called the salt of the metals.”
Johannes Grassaeus “Arca arcani” Theatrum Chemicum

Prelude was commissioned by AT5, a local television station in Amsterdam, with financial support from the Amsterdam Foundation for the Arts and was broadcasted by AT5 in november 1996 in the framework of the AT5 Art-Month.

This project was made possible thanks to:
Amsterdam Foundation for the Arts, Amsterdam
Sandberg Institute, Amsterdam
AT5-E, Amsterdam

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Die Himmel

July 01, 1995

1995
video-tape
duration 11 minutes
stereo, colour

Die Himmel is a video-tape about the human experience of the sun, the moon and the stars. About our relationship to these natural phenomena and the way we have come to view them. It is based on an 18th century translation of a text by Abtala Jurain.

Distribution
This title is available for exhibitions, screenings, and institutional use through Netherlands Media Art Institute, Montevideo/Time Based Arts, Amsterdam and The Kitchen, New York. Please visit the NIMK Online Catalogue or The Kitchen for further information.

External catalogs
This title is available for exhibitions, screenings, and institutional use through Cyclope at Netherlands Media Art Institute, Montevideo/Time Based Arts, Amsterdam. Please visit the NIMK Online Catalogue for further information.

This project was made possible with the support of
The Netherlands Foundation for Visual Arts, Design and Architecture, Amsterdam
Mondriaan foundation, Amsterdam
Harvestworks Inc. / Studio PASS, artist in residency program, New York

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Etude en blanc

January 01, 1994

1994 – 1995
4 videotapes for television duration
4 x 1 hour
stereo, colour

The series etude en blanc was produced for P.A.R.K. 4D TV and was cablecasted locally in Amsterdam during 1994 and 1995. The four episodes are titled;
etude en blanc
etude en blanc 02
etude en blanc 03
etude en blanc 04

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Geste Du Soleil

February 13, 1993

Geste du Soleil (installation view - 1993)

1993
video-installation
format 2.10 x 3.00 mtr.
tape-duration 15″ min, looped
stereo, colour

Geste Du Soleil is a video-installation that consists of a large sheet of paper, hung from the ceiling in the middle of the gallery-space, upon which the video-image is projected. The thin paper moves whenever a viewer walks by, giving the image an extra dimension of freedom.

Black and white video- and computer-images are processed and are reduced to a ‘skin’-like structure, within which only memories remain.

Distribution
This title is available for exhibitions, screenings, and institutional use through Netherlands Media Art Institute, Montevideo/Time Based Arts, Amsterdam. Please visit the NIMK Online Catalogue for further information.

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Silent Garden

June 01, 1992

1992
video-installation
size 2.00 x 3.00 mtr.
tape-duration 27’40″ min.
stereo, colour

In Silent Garden René Beekman pursues his quest for the boundaries of the perception and experiencing of time and its passing by means of sound, the moving image and their mutual associations. He reduces computer animation to the altering of the video image’s duration and direction. Unlike Illud Tempus, Silent Garden radiates a naturalism as shown by glimpses of fauna and water. The dynamism of images, colours and vibrations (which acquire an extra dimension by the specific use of music) transports viewers who maintain their openness into a realm where perception becomes dormant, where the unexpected can occur. Like shutting your eyes tightly yet peeping though your eyelashes.
source: NIMK catalogue

Silent Garden is the story of a life gone by. It is the story of a moment of re-examining an entire lifetime. It is reviewing and re-experiencing all of one’s mistakes. It is a story of misery and loss, going through the depths of sadness and finally trying to pick up the pieces.

Silent Garden is a video installation that consists of a large plate of perspex, hung vertically from the ceiling in the middle of the room. The video-image is projected onto the perspex, giving the illusion of a free-floating, moving image.

Distribution
This title is available for exhibitions, screenings, and institutional use through Netherlands Media Art Institute, Montevideo/Time Based Arts, Amsterdam and The Kitchen, New York. Please visit the NIMK Online Catalogue or The Kitchen for further information.

External catalogs
This title is available for exhibitions, screenings, and institutional use through Cyclope at Netherlands Media Art Institute, Montevideo/Time Based Arts, Amsterdam. Please visit the NIMK Online Catalogue for further information.

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